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Stories in Motion: Toys of Time

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Role

Spatial experience designer

Art Residency 
Contributions

Concept development, Research, design, and testing

Medium

Digital and physical interactive installation

Overview

Stories in Motion is a developing interactive installation built from a TV, everyday objects, and a digital interface. Conceived as a site-responsive and evolving series for future international touring, the installation challenges fixed perspective by adapting to different sites and cultural contexts over time. It forms a shared archive of individual experiences, shaped by place, culture, and participation, where narratives unfold through play, exploration, and reflection. The work examines how shared choices can become a quiet form of encounter—an understated way of meeting across difference.​

Experience Design

The project draws from my interest in interface design and narrative systems, borrowing from the organizational logic of film and media platforms to structure the work through the framework of Signal, Channel, and Episode. This system allows the project to build an expandable world that can grow across different sites, formats, and iterations while maintaining a coherent conceptual and experiential language.​

Stories in Motion

​Channel 1: Toys of Time
Episode 1: Complete
Episode 2: In Progress
Episode 3: In Progress

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Channel 2: [Future Project]

Channel 3: [Future Project]

Channel: Toys of Time - E01

This episode project is inspired by a vivid childhood memory of the moment our family television broke; as my father prepared to open it, my sister watched in anticipation, genuinely believing the characters trapped inside were about to spill out into our living room. That sense of boundless possibility and playfulness informs this sculpture and assemblage installation, which features the silhouette of a TV set resting atop a dense pile of pop-culture cartoon characters. Built around a shared object-language of 90s-era childhood references, the work is activated through a participatory exchange rooted in Saudi cultural gestures of giving. In this open-ended experiment, participants contribute personal narratives that rarely surface in daily life, uncovering unexpected points of connection across diverse backgrounds. As visitors carry pieces of the pile home, the installation gradually dissolves, leaving only the hollow TV behind while the work itself disperses into multiple countries.

Research Framework

The research for this project centers on memory and cultural context as forces that shape experience. It examines how individual memories can expand into collective narrative, creating moments of shared understanding through play, reflection, and connection. Informed by neuroscience and psychology, the project considers how environment and sensory cues activate memory and influence interaction. As a developing line of inquiry, the work remains intentionally open, positioning the pilot version as a space to observe what emerges through participation and encounter.

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Visitors Stories

Oliver, Canada

Ohhh Poké Ball!! I remember when Pokémon GO first dropped. I’d literally roam around my neighborhood for hours just to catch a Pikachu. Saw random people in the park doing the same thing.

Rami, Lebanon

Detective Conan!! I legit used to pause the screen to guess the culprit before him. Felt like I was part of the mystery team. So much fun, I miss that energy.

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Lina, UAE

Oh wow, the yoyo! I forgot how obsessed I was with it. I used to spend hours outside trying tricks and showing off to my little cousin.

Sharine Atif, Egypt

The bottle sculpture reminded me of the old small glass Coca-Cola bottles - it brought me back to  the 90's when living with my Grandmother in Cairo. One thing we always had in the house was a two-dozen wooden coca-cola crate under the closet.

Abdullah, KSA

Mario! I’d jump on the couch pretending to stomp Goombas. Couldn’t stop laughing, felt like I was living inside the game.

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Heven, Austrailia

I remember Tamagotchi! They them banned them in our school. They were so addictive.​​​​

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Outcome 

Over the course of the event, the project engaged 877 visitors and recorded 488 stories. Many participants returned to add to the archive, while visitors with hearing loss shared their stories through translators.

Digital Mediation | Future iteration

This project aim to extend that inquiry into the digital and relational realm. Through a custom interface, participants navigate objects, gestures, and attention, generating ephemeral narratives that unfold collectively in real time. The work investigates how technology mediates communal experience, transforming objects into portals for shared reflection, play, and connection. As participants interact, choices and gestures become mechanisms for fleeting, emergent communities that form, dissolve, and reconfigure memory, time, and perspective. The project positions interaction and exploration as tools for perceiving relational structures, making invisible threads of collective experience tangible. By blending digital and physical encounters, it examines how communal life can emerge within technological systems, revealing the possibilities, tensions, and limits of connection in an age where experience is mediated by data, interfaces, and nonhuman agents.​ Future development includes world-building through a color-based design system, varied modes of interaction, sensory elements such as music, video, light, and touch, and expanded storytelling across different parts of the experience.

Behind the Scenes

Copyright 2024 - Alattas, All rights reserved.

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